Interviews
At the discovery phase of my project, I conducted user interviews in order to get a better understanding of the problem.
- This method was chosen due to the need of having as much qualitative feedback than possible. A specific group of users was selected to conduct the interviews, focused on those that played online competitive games. The interview consisted in 7 questions that addressed the main pain points of gamers during their experience when queueing and playing games, 10 Gamers were interviewed.
- The KEY points to understand where if gamers experienced issues whenever they wanted to find a duo partner or a team, and to understand what was important to them when choosing a partner.
- Thanks to the wonderful feedback received it was clear to me that it is not easy to find colleagues to play, and that the most important aspect for gamers is the attitude towards the game, differentiating between try-hard modes and just for fun play. I was able to see that the most important aspect for gamers was to filter users regarding their attitudes as well as regarding to what they were searching for or their "needs", in terms of wanting to maybe get a better ranking or just playing to learn.